However, the game was shut down almost 6 months early without warning. Roma Victor Free Download. Roma Victor was set in the province ofBritannia just before the decline of the Roman Empire, beginning in the year AD.
Commodus, having succeeded his father Marcus Aurelius as Emperor, was exerting a tyrannical influence across the empire. From November , the playable area encompassed the southeastern portion ofCaledonia which was termed in-game as aplayfield. As discussed by RedBedlam, there were further plans to expand this playable area and to create other playfields in different regions of the ancient world, if the server population had increased enough to warrant such extensions.
These may have included playfields such as Germania, Hispania,Italy and Gaul, or other areas of Britannia. The additional playfields were never added, nor were some parts of southeastern Caledonia advertised as being in Roma Victor at commercial launch, such as the Roman town of Luguvalium. In the final state of the game, the Romans began life as a slave in the ancient regional town of Corstopitum over which modern Corbridge lies.
Barbarians began in the village of Erring, directly north of Corstopitum. There were two factions in Roma Victor, theRomans and the barbarians. Each faction had its own unique advantages and disadvantages. The playfield was divided in boards, areas with the size of one square kilometer in a scale to the real world. Some of these boards were pre-built, but most were composed of uninhabitable wilderness. The pre-built boards represented the historical locations of Roman colonies and forts, although creative license was also used to create fictitious places.
Wilderness boards could be made buildable if a guild hall was built on that board. When a player character first began the game, they were in attending status which meant they could not attack or be attacked by other players. They could be deattended instantly by a player who was the local magistrate, or by completing a tutorial. The deattending command used by the local lord or magistrate was intended to be a tool to prevent griefers from abusing the protections of attending status.
However, due to the extremely repetitive, redundant, and monotonous tutorial, player lords and magistrates were burdened with the duty of deattending thousands of players who preferred not to complete the tutorial.
Guilds were player associations, or «clans» and formed the basis of much of the social structure in Roma Victor. Guilds in Roma Victor were exclusively made up of players—the numbers could be augmented by NPC members, which could be hired and assigned to various roles and tasks, such as protecting the guild's members, carrying out assignments, or simply acting as a merchant on behalf of the guild.
Barbarian guilds included Tribe and Warband, and there were also religious cult guilds which could contain both Roman and barbarian characters. Every player also had their own household. There could be many buildings and NPCs within a household and using the built-in household management interface a player could set entry fees or rent fees on their property, assign NPCs to act as merchants or guards, summon NPCs as an escort, hire and dismiss staff, etc.
NPCs were known to cause lag throughout the entire history of Roma Victor, to include significant adverse effects on game performance in the starter towns. Write a Review. Positive: 1 out of 1. Negative: 0 out of 1. Most realistic iron-age virtual world MMOG available. Highly detailed crafting, economy and life-like combat. PvP and looting. Romans versus Barbarians in Britain. A work-in-progress with some bugs and upcoming features, but highly rated as it's the best in its class.
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